Seite 2 von 2
User interface:
- Improved scoreboard
- The scoreboard now shows the player's team first.
- Added resource counts for each alien player.
- Added primary weapon type for each marine player.
- This column shows the player's level when playing combat.
- Added map name and round timer to scoreboard.
- Fixed a bug where team score was being displayed in the kills column.
- Allow muting of players on the other team.
|
|
- Minimap improvements
- Can now be viewed before the round starts.
- Structures under attack flash red on the minimap.
- New colour scheme for minimap sprites.
- Commander minimap improvements.
- Show the full minimap sprites for the commander on +showmap.
- Added transparent minimaps with cl_labelmaps
- 0: unlabelled minimap.
- 1: labelled minimap.
- 2: transparent, unlabelled minimap.
- 3: transparent, labelled minimap.
|
|
|
- Added new inventory indicators to marine HUD:
- welder.
- mines.
- hand grenades.
- Updated HUD icons to more clearly indicate the level of marine upgrades.
|
|
- Added a cloaking indicator to the alien HUD.
- Modified the alien ability HUD icons.
- Reduced size to make them less obtrusive.
- Added indicator for available upgrade level.
|
|
- Updated sprite for generic progress bar.
|
|
|
- Five crosshairs types for every weapon.
- The crosshair choices are available in the advanced multiplayer options.
- Can also be selected with cl_customcrosshair 0|1|2|3|4.
- Type one and two include spread indicators, while type three and four stay the same for all weapons.
- Type zero selects the crosshairs from 3.1.
- Crosshairs are available at these resolutions: 640/800/1024/1280.
- Hive sight HUD text
- Added transparency effect: the farther from the center of the screen the HUD text is, the more transparent it will be.
- Added cl_labelhivesight cvar (default 1) to allow players to disable hive sight labels on the alien HUD.
Various fixes:
- Fixed: Losing all upgrade levels when at least 1 active chamber remains.
- Fixed a bug where a player had to click "Readyroom" twice.
- Fixed: flashlight sound is affected by silence
- Fixed: Votemap was not adjusting the required votes when a player left the server.
- The advanced alien sight (flashlight) will not be automatically switched off when a player dies.
- Death sprites now determined by the weapon doing the damage instead of the current weapon selected (e.g. no more "stomp" kills).
- Players always see the health indicator for the other team's structures, not the unbuilt status.
- Reverted the animation of a jumping skulk to 3.0 behaviour. This is an animation change only.
- Fixed a problem where sieges automatically sighted structures in range that are on slopes.
- Fixed a problem where players could not sight structures on slopes.
- Fixed commander keyboard scrolling (+scrollleft, +scrollright, +scrollup and +scrolldown).
- Heavy armour and jetpack are now visible in the readyroom.
- Fixed cl_autohelp in options window.
- Added player list to game menu for steam friends. (Thanks anakin)
- Improved playback of HUD alert messages (base under attack, enemy approaches, hive under attack etc.)
- Added support for +commandmenu.
- Fixed: "building under attack" will play on friendly structures after an enemy structure dies in the same location.
- Fixed commander view of alien health rings.
- Fixed server crash related to large numbers of chambers (entities)
- added server varaible sv_structurelimit, which restricts the number of structures that can be built on the map at once (excluding hives, RTs, and CCs).
- default value is 300.
- Fixed end-of-round player disconnection issue (usually seen on large servers)
- Chambers and structures no longer play effects when being destroyed during round reset.
- Votes against a commander are now retained unless a different player becomes commander.
- Fixed setgamma.
- Fixed slowresearch (sv_cheats 1) for build times.
- Reset the crosshair show count on round reset, fixes the missing crosshair problem.
- Fixed Onos digestion progress bar.
- Fixed: if an advanced armory is lost and no other armories exist, the observatory and armslab can not be built until a new armory is built.
- Fixed a formatting issue with the server name in the scoreboard.
- Removed the voice- and sound-related signoncommands from ns-hltv.cfg.
- Fixed a logfile print issue for end of round score.
- Fixed a bug where team score was not being reset if mp_tournament mode was changed from 1 to 0 between rounds.
- Crouched lerk flight plays flap animation.
- Crouched alien attack animations now play.
- Aliens can not gestate on steep slopes.
- Eggs no longer take fall damage.
- Fixed a bug where a the hive gained 15% health when it completed after it has been killed before.
- Exploit prevention
- Improved cvar locking.
- Added ns.wad, ns2.wad and v_wad.wad to consistency check.
- Remove the cl_rate command from the game.
- Fixed a bug where the obs effected neutral entities on the minimap for both teams.
- Fixed silent walk exploit.
- Fixed a bug where observatory actions (e.g. scan) were selectable during research.
- Fixed an exploit where commanders could place structures silently. (thanks RouterBox)
- Fixed "Auto Director" button in HLTV.
- Fixed a bug where player chat in HLTV wasn't displayed after round end.
- Fixed a HLTV bug where a minimap would become unavailable after map change.
- The HUD initialises correctly when connecting to HLTV directly from an active game.
- Fixed a bug where joining a HLTV server after playing on a game server (either the server you are spectating, or another) would cause sprites and particle effects to display oddly.
- Scoreboard is now updated more frequently for HLTV (so connecting players get the info).
- Fixed problematic model hitboxes:
Armory changes:
Phase Gate changes:
Resource Tower changes:
Turret Factory changes:
Automated Siege Cannon changes: