Beitragsseiten


User interface:

  • Improved scoreboard
    • The scoreboard now shows the player's team first.
    • Added resource counts for each alien player.
    • Added primary weapon type for each marine player.
    • This column shows the player's level when playing combat.
    • Added map name and round timer to scoreboard.
    • Fixed a bug where team score was being displayed in the kills column.
    • Allow muting of players on the other team.
  • Minimap improvements
    • Can now be viewed before the round starts.
    • Structures under attack flash red on the minimap.
    • New colour scheme for minimap sprites.
    • Commander minimap improvements.
    • Show the full minimap sprites for the commander on +showmap.
  • Added transparent minimaps with cl_labelmaps
    • 0: unlabelled minimap.
    • 1: labelled minimap.
    • 2: transparent, unlabelled minimap.
    • 3: transparent, labelled minimap.
  • Added new inventory indicators to marine HUD:
    • welder.
    • mines.
    • hand grenades.
  • Updated HUD icons to more clearly indicate the level of marine upgrades.
  • Added a cloaking indicator to the alien HUD.
  • Modified the alien ability HUD icons.
    • Reduced size to make them less obtrusive.
    • Added indicator for available upgrade level.
  • Updated sprite for generic progress bar.
  • Added custom crosshairs
    • Five crosshairs types for every weapon.
    • The crosshair choices are available in the advanced multiplayer options.
    • Can also be selected with cl_customcrosshair 0|1|2|3|4.
    • Type one and two include spread indicators, while type three and four stay the same for all weapons.
    • Type zero selects the crosshairs from 3.1.
    • Crosshairs are available at these resolutions: 640/800/1024/1280.
  • Hive sight HUD text
    • Added transparency effect: the farther from the center of the screen the HUD text is, the more transparent it will be.
    • Added cl_labelhivesight cvar (default 1) to allow players to disable hive sight labels on the alien HUD.

Various fixes:

  • Fixed: Losing all upgrade levels when at least 1 active chamber remains.
  • Fixed a bug where a player had to click "Readyroom" twice.
  • Fixed: flashlight sound is affected by silence
  • Fixed: Votemap was not adjusting the required votes when a player left the server.
  • The advanced alien sight (flashlight) will not be automatically switched off when a player dies.
  • Death sprites now determined by the weapon doing the damage instead of the current weapon selected (e.g. no more "stomp" kills).
  • Players always see the health indicator for the other team's structures, not the unbuilt status.
  • Reverted the animation of a jumping skulk to 3.0 behaviour.  This is an animation change only.
  • Fixed a problem where sieges automatically sighted structures in range that are on slopes.
  • Fixed a problem where players could not sight structures on slopes.
  • Fixed commander keyboard scrolling (+scrollleft, +scrollright, +scrollup and +scrolldown).
  • Heavy armour and jetpack are now visible in the readyroom.
  • Fixed cl_autohelp in options window.
  • Added player list to game menu for steam friends. (Thanks anakin)
  • Improved playback of HUD alert messages (base under attack, enemy approaches, hive under attack etc.)
  • Added support for +commandmenu.
  • Fixed: "building under attack" will play on friendly structures after an enemy structure dies in the same location.
  • Fixed commander view of alien health rings.
  • Fixed server crash related to large numbers of chambers (entities)
    • added server varaible sv_structurelimit, which restricts the number of structures that can be built on the map at once (excluding hives, RTs, and CCs).
    • default value is 300.
  • Fixed end-of-round player disconnection issue (usually seen on large servers)
    • Chambers and structures no longer play effects when being destroyed during round reset.
  • Fixed a textmsg crash.
  • Votes against a commander are now retained unless a different player becomes commander.
  • Fixed setgamma.
  • Fixed slowresearch (sv_cheats 1) for build times.
  • Reset the crosshair show count on round reset, fixes the missing crosshair problem.
  • Fixed Onos digestion progress bar.
  • Fixed: if an advanced armory is lost and no other armories exist, the observatory and armslab can not be built until a new armory is built.
  • Fixed a formatting issue with the server name in the scoreboard.
  • Removed the voice- and sound-related signoncommands from ns-hltv.cfg.
  • Fixed a logfile print issue for end of round score.
  • Fixed a bug where team score was not being reset if mp_tournament mode was changed from 1 to 0 between rounds.
  • Crouched lerk flight plays flap animation.
  • Crouched alien attack animations now play.
  • Aliens can not gestate on steep slopes.
  • Eggs no longer take fall damage.
  • Fixed a bug where a the hive gained 15% health when it completed after it has been killed before.
  • Exploit prevention
    • Improved cvar locking.
    • Added ns.wad, ns2.wad and v_wad.wad to consistency check.
    • Remove the cl_rate command from the game.
    • Fixed a bug where the obs effected neutral entities on the minimap for both teams.
    • Fixed silent walk exploit.
    • Fixed a bug where observatory actions (e.g. scan) were selectable during research.
    • Fixed an exploit where commanders could place structures silently. (thanks RouterBox)
  • Fixed "Auto Director" button in HLTV.
  • Fixed a bug where player chat in HLTV wasn't displayed after round end.
  • Fixed a HLTV bug where a minimap would become unavailable after map change.
  • The HUD initialises correctly when connecting to HLTV directly from an active game.
  • Fixed a bug where joining a HLTV server after playing on a game server (either the server you are spectating, or another) would cause sprites and particle effects to display oddly.
  • Scoreboard is now updated more frequently for HLTV (so connecting players get the info).
  • Fixed problematic model hitboxes:

Armory changes:


Phase Gate changes:



Resource Tower changes:



Turret Factory changes:



Automated Siege Cannon changes: